BMW XM × Loop Studio — Client Project
The BMW XM.
Configured in Unreal 5.
Loop Studio built a cinematic real-time automotive configurator for the BMW XM using Unreal Engine 5 — three bespoke environments, live colour switching, and director-led camera sequences delivered at 4K quality.
- Unreal Engine 5
- Pixel Streaming
- Native App
- Engine
- UE5
- Environments
- 3
- Colour Variants
- 10+
- Resolution
- 4K
Cinematic Videos
See It in Motion
01 · What we built
Engineered in Unreal Engine 5
Every technical decision was made to serve one goal: the most photorealistic automotive configurator experience possible, running in real time.
- L1
Unreal Engine 5
Built entirely in UE5 — Lumen global illumination, Nanite geometry, and real-time ray tracing deliver cinema-quality output.
- L2
Cinematic Environments
Three bespoke settings: a dense forest, an aircraft hangar, and a minimalist showroom — each designed to flatter the XM's silhouette.
- L3
Live Colour Switching
Full BMW XM colour palette switchable in real time — paint, wheels, and interior trim update instantly without any reload.
- L4
Lumen Lighting
UE5 Lumen provides fully dynamic global illumination that reacts correctly to every environment with zero baked lightmaps.
- L5
3ds Max Modelling
Production-accuracy mesh built in Autodesk 3ds Max — every panel, vent, badge, and wheel modelled from BMW reference data.
- L6
Cinematic Sequences
Director-led camera animations in UE5 Sequencer guide the viewer through exterior and interior highlights — cinematic quality, real-time speed.
Gallery
Every Angle, Every Environment
Click any image to view full resolution.
02 · Result
“The BMW XM is a statement vehicle. It demanded a configurator experience that matched its ambition — cinematic, immersive, and technically flawless.”
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