Texturing &
Look Development.
PBR-accurate materials that bring 3D surfaces to life. Realistic wear, reflection, micro-detail, and physical accuracy — produced in Substance Painter and Designer to look indistinguishable from photography.
What We Deliver
Production-grade work across every dimension of the service — built to scale.
PBR Material Creation
Albedo, roughness, metallic, normal, AO, and emissive — every channel crafted for physical accuracy.
Substance Painter
Smart materials, generators, and hand-painted detail for organic or mechanical surfaces alike.
4K Texture Maps
4K and up — fine enough for hero close-ups, optimised variants for real-time use.
Look Development
Shading matched to reference — we get the material to match the brief before delivery.
Tiling & Trim Sheets
Seamless tileable surfaces and trim sheet atlases for architectural and environment work.
Material Libraries
Reusable Substance assets and material graphs set up for easy variant generation in-house.
How We Work
Asset Analysis
UV layout review, reference collection, and material breakdown before texturing begins.
Base Materials
Foundation layers built and approved — base colour, roughness, and normal detail.
Look Development
Iterative refinement in context — viewed under target lighting conditions until approved.
Export & Delivery
Delivered in engine-ready formats (Unreal, Unity, Arnold, V-Ray) with all source files.
Ready to Get Started?
Tell us about your project — we'll scope the work, share examples, and get back within 24 hours.
Start a Project