3D World · Texturing & Look Dev

Texturing &
Look Development.

PBR-accurate materials that bring 3D surfaces to life. Realistic wear, reflection, micro-detail, and physical accuracy — produced in Substance Painter and Designer to look indistinguishable from photography.

Texture Maps
4K+
Accuracy
PBR
Tileable
100%
Engine Support
Multi

Capabilities

What we deliver.

Production-grade work across every dimension of the service — built to scale.

What's includedtexturing.scope
  1. 01PBR Material CreationAlbedo, roughness, metallic, normal, AO, and emissive — every channel crafted for physical accuracy.
  2. 02Substance PainterSmart materials, generators, and hand-painted detail for organic or mechanical surfaces alike.
  3. 034K Texture Maps4K and up — fine enough for hero close-ups, optimised variants for real-time use.
  4. 04Look DevelopmentShading matched to reference — we get the material to match the brief before delivery.
  5. 05Tiling & Trim SheetsSeamless tileable surfaces and trim sheet atlases for architectural and environment work.
  6. 06Material LibrariesReusable Substance assets and material graphs set up for easy variant generation in-house.
✓ 6 capabilities4 passes · process ↓

Our Process

How we work.

  1. Pass 01Asset AnalysisUV layout review, reference collection, and material breakdown before texturing begins.
  2. Pass 02Base MaterialsFoundation layers built and approved — base colour, roughness, and normal detail.
  3. Pass 03Look DevelopmentIterative refinement in context — viewed under target lighting conditions until approved.
  4. Pass 04Export & DeliveryDelivered in engine-ready formats (Unreal, Unity, Arnold, V-Ray) with all source files.

Get in touch

Ready to get
started?

Tell us about your project — we'll scope the work, share examples, and get back within 24 hours.

Studio

Gjergj Balsha C-6-1
10000 Prishtinë, Kosovë

Available for projects

Working with brands across three continents, remote-first from Prishtinë.