3D World · Texturing & Look Dev
Texturing &
Look Development.
PBR-accurate materials that bring 3D surfaces to life. Realistic wear, reflection, micro-detail, and physical accuracy — produced in Substance Painter and Designer to look indistinguishable from photography.
- Texture Maps
- 4K+
- Accuracy
- PBR
- Tileable
- 100%
- Engine Support
- Multi
Capabilities
What we deliver.
Production-grade work across every dimension of the service — built to scale.
What's includedtexturing.scope
- 01PBR Material CreationAlbedo, roughness, metallic, normal, AO, and emissive — every channel crafted for physical accuracy.
- 02Substance PainterSmart materials, generators, and hand-painted detail for organic or mechanical surfaces alike.
- 034K Texture Maps4K and up — fine enough for hero close-ups, optimised variants for real-time use.
- 04Look DevelopmentShading matched to reference — we get the material to match the brief before delivery.
- 05Tiling & Trim SheetsSeamless tileable surfaces and trim sheet atlases for architectural and environment work.
- 06Material LibrariesReusable Substance assets and material graphs set up for easy variant generation in-house.
✓ 6 capabilities4 passes · process ↓
Our Process
How we work.
- Pass 01Asset AnalysisUV layout review, reference collection, and material breakdown before texturing begins.
- Pass 02Base MaterialsFoundation layers built and approved — base colour, roughness, and normal detail.
- Pass 03Look DevelopmentIterative refinement in context — viewed under target lighting conditions until approved.
- Pass 04Export & DeliveryDelivered in engine-ready formats (Unreal, Unity, Arnold, V-Ray) with all source files.
Related work
Work we've shipped.
Get in touch
Ready to get
started?
Tell us about your project — we'll scope the work, share examples, and get back within 24 hours.

