3D World · Texturing & Look Dev

Texturing &
Look Development.

PBR-accurate materials that bring 3D surfaces to life. Realistic wear, reflection, micro-detail, and physical accuracy — produced in Substance Painter and Designer to look indistinguishable from photography.

4K+
Texture Maps
PBR
Accuracy
100%
Tileable
Multi
Engine Support
Capabilities

What We Deliver

Production-grade work across every dimension of the service — built to scale.

PBR Material Creation

Albedo, roughness, metallic, normal, AO, and emissive — every channel crafted for physical accuracy.

Substance Painter

Smart materials, generators, and hand-painted detail for organic or mechanical surfaces alike.

4K Texture Maps

4K and up — fine enough for hero close-ups, optimised variants for real-time use.

Look Development

Shading matched to reference — we get the material to match the brief before delivery.

Tiling & Trim Sheets

Seamless tileable surfaces and trim sheet atlases for architectural and environment work.

Material Libraries

Reusable Substance assets and material graphs set up for easy variant generation in-house.


Our Process

How We Work

01

Asset Analysis

UV layout review, reference collection, and material breakdown before texturing begins.

02

Base Materials

Foundation layers built and approved — base colour, roughness, and normal detail.

03

Look Development

Iterative refinement in context — viewed under target lighting conditions until approved.

04

Export & Delivery

Delivered in engine-ready formats (Unreal, Unity, Arnold, V-Ray) with all source files.


Ready to Get Started?

Tell us about your project — we'll scope the work, share examples, and get back within 24 hours.

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Loop Studio

A full-service digital agency crafting high-performance web apps, real-time 3D configurators, and photorealistic CGI for ambitious brands worldwide.

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