3D World · Fluid & VFX
Fluid & VFX
Simulation.
Physically accurate fluid, smoke, fire, and particle simulations for advertising, film VFX, and interactive media. Powered by Houdini, Mantaflow, and custom solvers — high-fidelity at any speed.
- Powered
- Houdini
- Resolution
- 4K+
- Slow / Fast-Mo
- Any FPS
- Grade Output
- Film
Capabilities
What we deliver.
Production-grade work across every dimension of the service — built to scale.
What's includedvfx.scope
- 01Fluid & Ocean SimulationFLIP fluids, wave tanks, and ocean surfaces — from a pour shot to a crashing wave.
- 02Pyro FXSmoke, fire, dust, and explosions with micro-scale detail and art-directed control.
- 03Particle SystemsGPU-accelerated particle networks for debris, sparks, rain, and abstract motion.
- 04Rigid Body DynamicsDestruction, shattering, and structural collapse simulated from real physics parameters.
- 05VDB VolumesOpenVDB cloud, mist, and volumetric renders — composited over live plates or 3D backgrounds.
- 06Compositing & DeliveryMulti-pass EXR compositing in Nuke or After Effects — delivered to broadcast spec.
✓ 6 capabilities4 passes · process ↓
Our Process
How we work.
- Pass 01Concept & StoryboardBrief, reference, and timing locked before simulation begins.
- Pass 02Simulation SetupCache-based simulation built and art-directed with checkpoint reviews.
- Pass 03SIM RenderingMulti-layer beauty render with separate fire, smoke, and shadow passes.
- Pass 04CompositingPlates combined and graded — delivered as ProRes, EXR sequence, or H.265 at any resolution.
Related work
Work we've shipped.
Get in touch
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started?
Tell us about your project — we'll scope the work, share examples, and get back within 24 hours.
